Real-time procedural terrain generation through swarm behaviours

نویسندگان

  • Ángel Fernández Cabezas
  • Tommy Thompson
چکیده

This paper explores research in progress on Swarm Intelligence related to Procedural Terrain Generation. Our aim is to develop means to provide useful and real-time terrain deformation using Swarm algorithms. We feel this could prove interesting for enhancing the experience of gameplay in some game genres such as Real Time Strategy (RTS), simulation or even platform games.

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تاریخ انتشار 2013